Structural Integrity
[PLEASE READ "Intro & How To Play"]
THANKS EVERYONE FOR THE FEEDBACK ON THE GMTK GAME JAM 💖
For an update log of the new game update, go to "Update v.1.1 - Submission Fixes"
Intro & How To Play
Structural Integrity is a game where your goal is to make the tallest tower possible! You can spawn various blocks that scale to various directions in sync with the music's tempo.
- Blue highlighted blocks are STATIC and don't fall
- while Red highlighted blocks are DYNAMIC and fall if they don't have a support
Be careful placing your blocks: if a STATIC block is accidentally pushed by another block, it will turn DYNAMIC, and your tower might break.
If you don't manage to make your tower high enough, or your tower breaks, the water will be higher than your tower and you will lose. The water raises 3 meters every 10 blocks placed. Good luck!
Made for the GMTK Game Jam 2024.
Controls
(Game only supports Mouse & Keyboard. Exploit Explosions are enabled by default.)
- Click - Make New Block
- Right Click & Mouse Move - Move Camera
- Left Shift - Disable Exploit Explosions
- Right Shift - Enable Exploit Explosions
- Tab - Restart Game
Update v1.1 - Submission Fixes
Hello! As you know, the GMTK Game Jam 2024 has ended. Thanks for everyone for trying out the game and leaving some awesome feedback! This is my first time releasing a game on itch.io and therefore, my first game jam! So thanks for giving such a nice feedback and making my first game release on itch.io less intimidating <3.
- The Exploit -
On this small update I will cover up some issues you guys had and commented it on your feedback. Mainly, the " E X P L O I T " ! I don't want to reveal what the exploit is, although it's pretty easy to discover. I must say, leaving this in the game was very dumb on my part, since I encountered it myself multiple times during development, but never saw it as a way to cheat, and introduced static blocks so you didn't need to do the exploit to avoid your tower from flooding (I know, I'm stoopid 🙃). Now, when you try to cheat, your blocks will explode!
If you still want to try the exploit, you can press Left Shift to disable the explosions, and press Right Shift to return everything to normal.
- General Improvements -
- Game Over Detection is more accurate
- Now the Game Over background covers all the screen
- Made an Exploit Detection system and the Explosion particles for it
- Added commands for disabling and enabling the Exploit Detection and for restarting the game
- The game has less spaghetti code :)
- Fixed Bugs -
In this update, I also fixed all the bugs found at the moment. These include:
- Occasionally Flying Objects
- Dynamics Objects converting into Static Objects when they shouldn't and viceversa
- Objects not destroying while staying on the Water
- The Game's tempo not being in sync with the Music's tempo when restarting the scene and when the Music loops
- Tempo Icon disappearing when pointing the Camera at a specific position
To fix some of these bugs, I had to do some workarounds that might seem like bugs, but they are not.
- The height meter updates every second and not when a block is placed to prevent the camera and height meter to go flying after following a flying object. This was implemented just in case if the "Flying Objects" bug happened again.
- The music and the clock starts a seconds after the game is started to prevent the music to go off sync with the block animations. If this happens, you can press Tab to restart the scene, and the music will work correctly as the music has already been loaded from the first time.
- About the next Update -
If any new bugs are found, I will make a second hotfix fixing those, and the next update will be everything that I wanted the game to have, but didn't have time to add because of the jam's deadline. This update will be done for the Post Jam "Jam" #9. (EDIT: i lied :P) See you until then!
Bugs
Sorry if you find game breaking bugs that ruin your experience :(
[From "Update v.1.1 - Submission Fixes"]
To fix previous bugs, I had to do some workarounds that might seem like bugs, but they are not.
- The height meter updates every second and not when a block is placed to prevent the camera and height meter to go flying after following a flying object. This was implemented just in case if the "Flying Objects" bug happened again.
- The music and the clock starts a seconds after the game is started to prevent the music to go off sync with the block animations. If this happens, you can press Tab to restart the scene, and the music will work correctly as the music has already been loaded from the first time.
If you find a bug, please report it by explaining the bug in a comment. 💬
Unity Asset Store Credits
- Skyboxes by BOXOPHOBIC on FREE Skybox Extended Shader
- Tween System by Demigiant on DOTween
Other Credits
- SFX_Explosion_14.wav by jalastram -- https://freesound.org/s/317767/ -- License: Attribution 4.0
Status | Released |
Platforms | HTML5 |
Author | Noob_97XD |
Genre | Puzzle |
Made with | FL Studio, Unity |
Tags | 3D, Game Maker's Toolkit Jam, Low-poly, Mouse only, My First Game Jam, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles |
Development log
- Structural Integrity v1.1 - Submission Fixes86 days ago
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