Structural Integrity v1.1 - Submission Fixes


Update v1.1 - Submission Fixes

Hello! As you know, the GMTK Game Jam 2024 has ended. Thanks for everyone for trying out the game and leaving some awesome feedback! This is my first time releasing a game on itch.io and therefore, my first game jam! So thanks for giving such a nice feedback and making my first game release on itch.io less intimidating <3.

- The Exploit -

On this small update I will cover up some issues you guys had and commented it on your feedback. Mainly, the “ E X P L O I T “ ! I don’t want to reveal what the exploit is, although it’s pretty easy to discover. I must say, leaving this in the game was very dumb on my part, since I encountered it myself multiple times during development, but never saw it as a way to cheat, and introduced static blocks so you didn’t need to do the exploit to avoid your tower from flooding (I know, I’m stoopid 🙃). Now, when you try to cheat, your blocks will explode!

If you still want to try the exploit, you can press Left Shift to disable the explosions, and press Right Shift to return everything to normal.

- General Improvements -

  • Game Over Detection is more accurate
  • Now the Game Over background covers all the screen
  • Made an Exploit Detection system and the Explosion particles for it
  • Added commands for disabling and enabling the Exploit Detection and for restarting the game
  • The game has less spaghetti code :)

- Fixed Bugs -

In this update, I also fixed all the bugs found at the moment. These include:

  • Occasionally Flying Objects
  • Dynamics Objects converting into Static Objects when they shouldn’t and viceversa
  • Objects not destroying while staying on the Water
  • The Game’s tempo not being in sync with the Music’s tempo when restarting the scene and when the Music loops
  • Tempo Icon disappearing when pointing the Camera at a specific position

To fix some of these bugs, I had to do some workarounds that might seem like bugs, but they are not.

  • The height meter updates every second and not when a block is placed to prevent the camera and height meter to go flying after following a flying object. This was implemented just in case if the “Flying Objects” bug happened again.
  • The music and the clock starts a seconds after the game is started to prevent the music to go off sync with the block animations. If this happens, you can press Tab to restart the scene, and the music will work correctly as the music has already been loaded from the first time.

- About the next Update -

If any new bugs are found, I will make a second hotfix fixing those, and the next update will be everything that I wanted the game to have, but didn’t have time to add because of the jam’s deadline. This update will be done for the Post Jam “Jam” #9. See you until then!

Files

HTML RELEASE v.1.1.zip Play in browser
19 days ago