
Summiter
INFO: If you find yourself stuck at some point, or can't watch the finale sequence, check out my Summiter Playthrough video linked below. Remember that you can press R to reset in level 3, 4, 5 and 6.
OH NO: I JUST REALISED THAT LEFT CONTROL + D MAKE A BOOKMARK POPUP APPEAR ON GOOGLE CHROME ðŸ˜ðŸ˜ Use the arrow keys instead at least when controlling glaciers. Although please avoid using the UP arrow key when moving normally, only with glaciers 🙂.
at this point i would recommend the windows version best.
Edric has a rare, chronic disease, where each second he doesn't stay in contact with water, his health deteriorates, but he wants to climb up this mountain where his mother lives to see her one last time.
Summiter is a platformer game with 4 levels (but more to be added!) made for the Stop Killing Games community Game Jam. This game is still in development for making more levels and fixing bugs people may find and write in the comments section or by sending me a DM on Discord at @notnoob97xd.
Good luck to everyone else in the jam!! The community of this jam was super nice and I'll definitely join the next one if it gets made :D.
Update v1.1:
- You now can't get "stuck" at the Intro Scene
- Levels 5 and 6 have been added!!
- A new song had been added to these new levels :). (nvm they don't play -_-)
- Press P to skip Intro Cutscene now works on HTML.
- The game now warns you when you are close to dying.
[This line has been added to the Transparency notes:]
" - The song "WaterIsRising.wav" is from one of my previous game and it can be found on one of my repos: 'tkrpg-files'."
End of Life Plan:
OK, let's be honest. This is jam game and I will probably abandon it when the jam ends. This means that Sumitter is going to end its support on Saturday, August 2 for bug fixing, updates and new content.
The Stop Killing Games movement proposes 2 solutions for this. I'll take the second: becoming the game open-source under the MIT license. This allows people to make mods of the game or more content if they really want to by making a fork of the project and publishing it freely (though I doubt someone would really do that lol).
The source code can be found on GitHub: https://github.com/Noob-97/summiter
The game will always be downloadable from itch.io. If itch.io goes away, someone else that has downloaded the game (or even me) could distribute it through other source. If necessary, they could even make a new build with the source files.
Transparency Notes [v.1.1]:
All the code for this project has been human-written EXCEPT FOR THIS SINGLE LINE OF CODE because I got too lazy to search it on Google and instead asked it to ChatGPT (I shouldn't have done that ;-;)
rb.AddForce(UnityEngine.Random.insideUnitCircle.normalized * UnityEngine.Random.Range(5f, 15f), ForceMode2D.Impulse);
(https://github.com/Noob-97/summiter/blob/main/Assets/Scripts/CharacterController2D.cs#L241)
The date of creation of this project was 3 days after the game jam started, and therefore, all of the code was made during the jam, except for reused parts of code from other projects of mine linked here (all links refer to github):
- Follower Mode of CharacterController2D.cs is an adapted version of NPCController.cs from the repository "Unityrune" made by XariusExcl.
- Simulated Mode, the GetMovement() and UpdateAnim() functions, and Debug Flying feature from CharacterController2D.cs are based of PlayerMovement.cs and NPCBrain.cs of my repository "tkrpg-files".
- The scripts WaterCollectable.cs and Grab.cs are a shortened and modified version of Bomb.cs and (also) Grab.cs of my repository "multigun_game".
- All the ChromaKey related materials and shader graphs were originally made for a previous game called "Black-Friday", also in my repositories.
- Finally, the Error.png file has been borrowed also from my "tkrpg-files" repo.
There were also entire assets I didn't made at all, but were licensed under the Creative Commons 0, Attribution 4 and other licenses.
// SCRIPTS & ASSETS
- The SpringPref.prefab, WaterSpring.cs, and WaterShapeController.cs are files from the repository "Water2D-Unity" by MemoryLeakHub
- The asset "DOTween" by Demigiant from the Unity Asset Store has been used in this project.
- The asset "PlayerPrefsEditor" by Sabresaurus Ltd from the Unity Asset Store has been used in this project.
- The song "WaterIsRising.wav" is from one of my previous game and it can be found on one of my repos: "tkrpg-files".
// SOUND EFFECTS
Car motor by enric592 -- https://freesound.org/s/185743/ -- License: Attribution 4.0
Car Door open and close 3.wav by NachtmahrTV -- https://freesound.org/s/556690/ -- License: Creative Commons 0
"Video Game Text": Sound Effect by CreatorsHome from Pixabay
Water Splash in Lake 05.wav by vero.marengere -- https://freesound.org/s/524524/ -- License: Creative Commons 0
Knock on Door 2 by NachtmahrTV -- https://freesound.org/s/571671/ -- License: Creative Commons 0
storm wind in trees 1640 2 160221_0857.wav by klankbeeld -- https://freesound.org/s/677646/ -- License: Attribution 4.0
(that's it finally)
Updated | 11 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5, Windows |
Author | Noob_97XD |
Genre | Platformer |
Made with | Unity, Audacity, FL Studio |
Tags | 2D, Mountains, Unity, Vector |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Comments
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You can hold the jump button to fly indefinitely. Hmmm, maybe this chronic disease has some perks...
wait literally how xd
Perhaps you should add a note to the description that using the up arrow is cheating. It's not immediately obvious until the part where the space key is unlocked
The in browser one isn't loading for me so I'm going to download the windows version :)
idk why it wouldn’t load for you. I’ve updated the game with a final revision before voting starts. maybe it runs for you now? anyways, thanks for trying out the game :-)
it runs :D (both versions of the game are fun!)